Town: Ådehlÿ E Doyäch

Ådehlÿ E Doyäch

Ådehlÿ E Doyäch
Example Dwarvern architecture.
StateKingdom of Hobben
ProvenceEvwåschyothäb Provence
RegionSāth Thaŵy Steppe
Founded1143
Community LeaderAutocrat Trîbmê Hub̄qug
Area5 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation4812 m (15787 ft)
Average Yearly Precipitation236 cm/y (92 in/y)
Population1333
Population Density266 people per km2 (666 people per mi2)
Town AuraTransmutation
Naming
Native nameÅdehlÿ E Doyäch
Pronunciation/e/ /doˈjəs̼/
Direct Translation[fat; big] [clay; brick]
Translation[Not Yet Translated]

Ådehlÿ E Doyäch (/e/ /doˈjəs̼/ [fat; big] [clay; brick]) is a subtropical Town located in the Evwåschyothäb Provence of the Kingdom of Hobben.

The name Ådehlÿ E Doyäch is derived from the Dwarven language, as Ådehlÿ E Doyäch was founded by Anwenda Åxruqedrayd Cÿbackhugehdew, who was culturaly Dwarvern.

Climate

Ådehlÿ E Doyäch has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Ådehlÿ E Doyäch receives an average of 236 cm/y (92 in/y) of precipitation, most of which comes in the form of rain during the summer. Ådehlÿ E Doyäch covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4812 m (15787 ft) above sea level.

Overview

Ådehlÿ E Doyäch was founded durring the early 12th century in summer of the year 1143, by Anwenda Åxruqedrayd Cÿbackhugehdew. The establishment of Ådehlÿ E Doyäch suffered from many setbacks, delays, and obsticles, most notably a group of Ådehlÿ E Doyäch which required millitary assistance exterminate before the community could finish being built.

Ådehlÿ E Doyäch was built using the conventions of Dwarvern durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ E Doyäch is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ådehlÿ E Doyäch is buildings are arranged arrounded a highly ordered system of spacious paverstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Ådehlÿ E Doyäch weathering a full scale bombardment durring a siege. The budget focused millitary grade defenses have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Ådehlÿ E Doyäch makes it abundantly clear the town suffered something horrible some time ago. It’s a quiet town filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.

Civic Infrastructure

Ådehlÿ E Doyäch has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ E Doyäch. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ E Doyäch's parks.

Ådehlÿ E Doyäch has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ E Doyäch.

Ådehlÿ E Doyäch has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ E Doyäch has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ådehlÿ E Doyäch has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ E Doyäch has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ E Doyäch's public wards, blessings, and other arcane systems.

Ådehlÿ E Doyäch has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ E Doyäch's natural decorations nor waterways.

Ådehlÿ E Doyäch has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ E Doyäch has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ådehlÿ E Doyäch's mayor's house was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

Due to the actions of local Kami, winter is skipped in Ådehlÿ E Doyäch.

The Herd Animal, Stag near Ådehlÿ E Doyäch are known to be quite timid.

Ådehlÿ E Doyäch's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Truename Magic energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5425 m2
    • Cattle and Similar Creatures: 333
    • Poultry: 3999
    • Swine: 266
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 133

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 8
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

412 of Ådehlÿ E Doyäch's population work within a Foundational Occupation.

815 of Ådehlÿ E Doyäch's population do not work in a formal occupation, but do contribute to the local economy. 106 (8%) are noncontributers.

Points of Interest

Ådehlÿ E Doyäch has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.

The roads leading into Ådehlÿ E Doyäch possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Ådehlÿ E Doyäch was attacked by savage serpentfolks living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ådehlÿ E Doyäch lost 184 people, 181 livestock, and 48 buildings. The conflict ended after roughly 181, when members of Ådehlÿ E Doyäch's militia enacted an operation to rescue a particular elites group from the enemy. The operation was complicated by one of the key objectives in the operation requiring sticking to a very strict and short time table. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in defeat for Ådehlÿ E Doyäch's forces. The war is remembered in legend by Ådehlÿ E Doyäch's bards, historians, and legend keepers.

History